# Difference between revisions of "Encodings and Regimes - Old Content"

< Fonts >

## Introduction

The Unicode effort clearly shows that 256 characters cannot possibly contain the world's languages. However, traditional TeX is an old system, and will only deal with 256 characters per font. Similarly, "legacy" file encodings on current operating systems (e.g. Latin-1, Mac Roman, Windows 1252, ISO-8859-#) attempt to shoehorn a set of characters into eight bytes.

As a result, working with pdfTeX (MkII) you need to make a choice which input encoding (regime) or font/output encoding (encoding) you use.

Modern TeX variants, from Omega over XeTeX to LuaTeX, dropped that limitation and work with full Unicode character sets, in fonts as well as in your source documents.

## Font Encodings

LaTeX users will probably know them under the name fontenc (`\usepackage[T1]{fontenc}` for example).

As TeX can only handle 256 characters at once, it is important to choose the encoding which covers all the characters of your language, otherwise hyphenation won’t work for words with composite characters and most probably you won’t be able to simply extract text from the resulted PDFs.

To enable ec encoding in Latin Modern for example, you can type:

```\usetypescript[modern][ec]
\setupbodyfont[10pt,rm]
```

Some good choices for encodings are:

### in pdfTeX (MkII)

• texnansi for Western European languages with only a small subset of additional accented characters (includes many other important glyphs)
• ec for European languages with many accented characters
• qx as a compromise between the two above, supposed to cover most Central European languages (more accented characters than texnansi and more additional glyphs in comparison to ec)
• t5 for Vietnamese
• cyr, t2a, t2b, t2c, ... (?) for Cyrillic
• iso-8859-7/greeek/grk (?) for Greek (see Greek for more details)

Users of il2 and pl0 should consider moving to qx.

A simple overview of which characters are present in some of the most common encodings (ec, texnansi, 8r and 8a): http://fun.contextgarden.net/encodingtable/enctable.rb?ec,texnansi,8r,8a

### in XeTeX (MkII)

• uc standing for Unicode (the only font encoding supported by XeTeX)
• (texnansi as the very last resort in XeTeX - where there are no proper fonts available apart from the old ones)

### in LuaTeX (MkIV)

you can normally forget about font encodings.

### A note about the ec encoding

Ec encoding is also known under the names cork or T1 (`\usepackage[T1]{fontenc}` in LaTeX). Its old version was dc (should not be used any more). Some of the glyph names in ec are old and deprecated, tex256 uses the same set of glyphs, but the glyph names are compatible with Adobe, see also tex256.enc and Adobe Glyph List.

Some characters (`\ccaron` - 'č' being of them for example) are not properly recognized by Adobe (Acrobat) Reader (especially by older versions) when searching or copying text from PDF documents. In order to help Acrobat recognize the glyphs and treat them properly, add this piece of code to your source:

```\input enco-pfr
\startencoding [ec]
\usepdffontresource ec
\stopencoding
```

At the time of writing this article, only il2 and ec were being supported, but support for other encodings can be added.

## Input Regimes

(Also known as "input encodings", but in ConTeXt "encoding" refers to fonts, while input is handled by a "regime".)

If you write ConTeXt source documents and use more than 7-bit ASCII, you must decide on the encoding of your file. That’s a matter of your text editor. The best choice is normally UTF-8, but if you insist to use an outdated editor that can’t handle Unicode properly or if you’re forced to use legacy code, you have to choose the proper 8-bit encoding, see below.

### Available Regimes

ConTeXt name(s)Official name(s)Remarks
cp1251 = windows-1251Windows CP 1251Cyrillic
cp1253 = windows-1253Windows CP 1253Greek
cp1254 = windows-1254Windows CP 1254Turkish
cp1257 = windows-1257Windows CP 1257Windows Baltic
iso-8859-1 = latin1 = il1ISO-8859-1, ISO Latin 1Western European
iso-8859-2 = latin2 = il2ISO-8859-2, ISO Latin 2East European, see also cp1250
iso-8859-7 = grkISO-8859-7Greek
iso-8859-15 = latin9 = il9ISO-8859-15, ISO Latin 9ISO Latin 1 + Euro
macMac Romanwestern european languages
ibmIBM PC DOSwestern european languages
utfUTF-8Unicode, see below
vis = visciiVISCIIVietnamese
cp866, cp866navDOS CP 866cyrillic
koi8-r, koi8-u, koi8-ruKOI8cyrillic (russian, ukrainian, mixed)
maccyr, macukrMac Cyrilliccyrillic (russian, ukrainian)
cp855, cp866av, cp866mav, cp866tat, ctt, dbk, iso88595, isoir111, mik, mls, mnk, mos, ncc(several)rare cyrillic encodings, see regi-cyp.tex

Other regimes can be provided on request.

A list of available language codes is in mult-sys.tex. You find output/font encodings in enco-*.tex files.

You enable such a regime with \enableregime`[some]`, preferably in your environment file.

### Typesetting in UTF-8

Use \enableregime`[utf]` in order to be able to typeset in Unicode under ConTeXt MkII. (This is not necessary in MkIV, as it is enabled by default using LuaTeX.)

Unfortunately you must save your UTF-8 encoded files without BOM (byte order mark), because ConTeXt (or pdfTeX) doesn't ignore that but typesets the characters. This is correct behaviour since UTF-8 doesn’t have a BOM according to the Unicode standard, even if it’s use is widespread.

### Using non-ASCII characters

As a TeX/LaTeX user you were probably told to use the accents in the following way (the example is taken from the TeXbook, page 24):

```Once upon a time, in a distant
galaxy called \"O\"o\c c
there lived a computer
named R.~J. Drofnats.
```

The galaxy name will be shown as .

In ConTeXt, please try to avoid using this backslashed character composition, if possible (there are several good reasons for it - hyphenation, etc.).

You have two alternatives:

#### Type the characters as you do in any other text editor

```\enableregime[utf] % or any other supported regime

...

Once upon a time, in a distant
galaxy called Ööç
```

Once you figure out what regime you need, you can simply type the characters as you do in any text editor (See above for the list of available regimes. If you don't find the one you would like to use, please ask on the mailing list)

With LuaTeX engine (Mark IV) all utf8 characters from your font may be used directly. Typing some characters may require some keyboard setting or may not be possible at all. In this case try to copy/paste them from this list of selected utf8 characters or use your OS’s character table or a program like Gucharmap.

#### Use glyph names

If you don't have the letter on your keyboard, if you are too lazy to look it up in a table, if your editor font doesn’t show it or if you want some strange letters not supported by the regime/font/editor/OS you use, you can access the glyphs by their names:

```Once upon a time, in a distant
galaxy called \Odiaeresis\odiaeresis\ccedilla
```

#### How do I know which glyph name to use?

```\showcharacters
```

## How does it work?

Robert Ermers and Adam provided a helpful explanation of how characters are constructed in LaTeX and ConTeXt (in some discussion on the mailing list):

You know that all characters in a font have a number. If you type `a`, the font mechanism makes sure that you see an . In reality the font shows you the character that is put on the numerical position of `a`. In the font Dingbats for example, the character on that position is not an , but a symbol.

### In LaTeX

the combination `\"{a}` can mean two things:

• in most fonts: show the character on the a given numerical position, which means that there is one character .
• in some other fonts `\"{a}` means: combine `¨` with `a` and make an . This means that `¨` is combined with the character on the numerical position of `a`. TeX does this very well and thus construes very acceptable diacritical signs like `\"{q}`, `\d{o}`, `\v{o}`, which do not exist in regular fonts.

If you have a font which contains (`\"{q}`), (`\d{o}`) or some other special characters, you may instruct TeX not to create the character, but rather to show the contents of a given numerical position in that font. That's what the `.enc` and `.fd` files under LaTeX are for.

That’s also the reason why there are, or used to be, special fonts for Polish an Czech and other languages: they contain predefined characters in one single numerical position, e.g. `\v{s}` and `\v{c}` that TeX does not have to create anew from two glyphs.

### In ConTeXt

the combination `\"{a}` means one thing: `\adiaeresis` (see enco-acc). This `\adiaeresis` can mean one of two things, depending on the font encoding:

• Numerical position, or
• The fallback case (defined in enco-def), where a diaeresis/umlaut is placed atop an glyph. Hyphenation implications as described.

The interesting/helpful thing about ConTeXt is that internally, that glyph is given a consistent name, no matter how it is input or output. So, if you type `ä` in your given input regime, and that encoding is properly set, that numerical `ä` (e.g., character `#228` in the windows regime) is mapped to `\adiaeresis`.

Wanna know what happens in UTF-8? Here’s a 'simplified' explanation:

In a UTF-8 bytestream, that character is signified by two bytes: `0xC3`, `0xA4`. That first byte triggers a conversion of both bytes into two different bytes, the actual Unicode number, `0x00 0xE4` (or: `0, 228`). ConTeXt then looks into internal hashes set up (in this case, the unic-000 vector), looks at the 228th element, and sees that it's `\adiaeresis`. Things then proceed as normal. :)

(It’s also interesting to note that for PostScript and TrueType fonts, that number —> name —> number (glyph) mapping happens yet again in the driver. But all that is outside of TeX proper, so to say any more would be confusing.)