Difference between revisions of "Mark IV"

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LuaTeX can see system fonts if you set the <code>OSFONTDIR</code> variable, for instance
 
LuaTeX can see system fonts if you set the <code>OSFONTDIR</code> variable, for instance
  set OSFONTDIR=c:/windows/fonts//
+
set OSFONTDIR=c:/windows/fonts//
 +
 
 +
To regenerate font database you can use
 +
mtxrun --script font --reload
  
 
[[Category:Fonts]]
 
[[Category:Fonts]]
 
[[Category:International]]
 
[[Category:International]]
 
  
 
=== More sample code ===
 
=== More sample code ===
  
 
Other examples of Lua(TeX) code are to be found on [[User:Luigi.scarso#Luatex_examples|Luigi's user page]] as well as [http://luatex.bluwiki.com/ http://luatex.bluwiki.com/]
 
Other examples of Lua(TeX) code are to be found on [[User:Luigi.scarso#Luatex_examples|Luigi's user page]] as well as [http://luatex.bluwiki.com/ http://luatex.bluwiki.com/]

Revision as of 19:33, 10 June 2008

Introducing Mark IV

Mark IV is the name of the LuaTeX-aware part of ConTeXt; that is, when you use ConTeXt over the LuaTeX engine instead of PDFTeX or XeTeX. You run it with

texexec --lua filename

or

context filename

The first public beta has been released on the 6th of August, 2007. It will be available on TeX Live 2008 and MikTeX 2.8. Currently the easiest way to try it out is to install ConTeXt Minimals.

It takes advantage of the amazing capabilities of LuaTeX and opens up a whole new world of possibilities, in particular with fonts.

Troubleshooting

The environment variable TEXINPUTS has to be empty or unset. If not, you can get errors about "file.tex not found".

Sample code

Here are some examples of cool stuff you can do with Mark IV (test it!).

Lua core

The first thing you will want to test are the lua functions. Try

\ctxlua{a = 1.5 ; b = 1.8 ; c = a*b ; tex.print(c) ;}

or the equivalent:

\startlua
a = 1.5
b = 1.8
c = a*b
tex.print(c)
\stoplua

You can also do more elaborate calculations with the lua math library:

\ctxlua{tex.print("$\string\\sqrt{2} = " .. math.sqrt(2) .. "$")}

Note that the above works with any flavour of LuaTeX; nothing is actually ConTeXt-specific (except for \ctxlua and \startlua/\stoplua).

Fonts and typescripts

Good ol' typescripts

Of course, Mark IV allows you to use typescripts as you've always done; for example:

\usetypescript[palatino]
\setupbodyfont[palatino,12pt]
effe fietsen 2: \input tufte $\sqrt{2}$ \eogonek

\sc effe fietsen 2: \input tufte $\sqrt{2}$ \eogonek

That's as simple as using a traditional ConTeXt typescript!

But ... how is it any different, then? Well, the difference is that in Mark IV, we can use an Opentype font directly, so that what is done here: when we want to use Palatino, the TeX Gyre equivalent (“Pagella”) is called and we can use its Opentype “features”; read on.

Opentype features

A “feature”, in the Opentype jargon, is a set of rules describing changes in the appearance of the text. Hmm, that's not very precise. Let's show some examples. First of all, you have to know that features are referred to by 4-letter tags, and you will see this a lot. One of them is ‘smcp‘, for “small caps“. Let's consider the following Mark IV-only code:

\definefontfeature[smallcaps][language=DFLT,script=latn,smcp=yes]
\font\palasmallcaps=texgyrepagella-regular*smallcaps
\palasmallcaps This is a text in small capitals.

Here you basically define a (Mark IV) feature with the name ”smallcaps”, and associate it with the (Opentype) feature “smcp”. You have to specify which script you want to use it with; scripts in Opentype are also tagged with four letters, and “latn” is of course Latin.

Then you define a TeX font with that feature.

You can see what features are defined in a particular font with the following bit of code

\ctxlua
{
  fontname = 'texgyrepagella-regular.otf'

  --[[ First read the font data.
    This makes heavy use of some of the Mark IV code]]
  tfmdata = fonts.tfm.read_and_define("file:" .. fontname, 655360)
  font = tfmdata.shared.otfdata
  if font
  then
    gsubfeatures = fonts.otf.analyze_features(font.gsub)
    gposfeatures = fonts.otf.analyze_features(font.gpos)
  end

  if gsubfeatures then
    table.sort(gsubfeatures) % We want our list sorted alphabetically!
    tex.sprint("\\rm GSUB features: \\tt ") % Beware: you don't want \rm to be interpreted by lua (\rm would yield carriage return + letter m)!
    for _, feat in ipairs(gsubfeatures)
    do tex.sprint(feat) tex.sprint(' ')
    end
  else tex.sprint("\\rm No GSUB features")
  end
  tex.sprint("\\par")

  if gposfeatures then
    tex.sprint("\\rm GPOS features: \\tt ")
    table.sort(gposfeatures)
    for _, feat in ipairs(gposfeatures)
    do tex.sprint(feat) tex.sprint(' ')
    end
  else tex.sprint("\\rm No GPOS features")
  end
}

It prints the list on the page. You'll notice there are two sets of features, each one of them defined in a different table of the Opentype font: the GSUB table (for Glyph SUBstitution) gives rules for replacing glyphs in certains circumstances (think of ligatures: f + i -> fi); the GPOS table (Glyph POSititioning) gives rules for moving glyphs (think of kerning: A + V -> A <kerning> V).

Incidentally, the above code gives some basic examples of LuaTeX programming, a mixture of both Lua and TeX programming with some special features (features in the general sense, not the Opentype one :-).

A (Complete) Typescript Example

\starttypescript [sans] [franklin]

    \definefontsynonym [FranklinBookRegular]   [name:FranklinGothicBookITC-Regular]   [features=default]
    \definefontsynonym [FranklinMediumRegular] [name:FranklinGothicMediumITC-Regular] [features=default]
    \definefontsynonym [FranklinDemiRegular]   [name:FranklinGothicDemiITC-Regular]   [features=default]
    \definefontsynonym [FranklinHeavyRegular]  [name:FranklinGothicHeavyITC-Regular]  [features=default]
 
    \definefontsynonym [FranklinBookItalic]   [name:FranklinGothicBookITC-Italic]    [features=default]
    \definefontsynonym [FranklinDemiItalic]   [name:FranklinGothicMediumITC-Italic]  [features=default]
    \definefontsynonym [FranklinHeavyItalic]  [name:FranklinGothicDemiITC-Italic]    [features=default]
    \definefontsynonym [FranklinMediumItalic] [name:FranklinGothicHeavyITC-Italic]   [features=default]

\stoptypescript

\starttypescript [sans] [franklin]

    \definefontsynonym [Sans]            [FranklinBookRegular] [features=default]
    \definefontsynonym [SansItalic]      [FranklinBookItalic]  [features=default]
    \definefontsynonym [SansBold]        [FranklinDemiRegular] [features=default]
    \definefontsynonym [SansBoldItalic]  [FranklinDemiItalic]  [features=default]
    \definefontsynonym [SansSlanted]     [SansItalic]          [features=default]
    \definefontsynonym [SansBoldSlanted] [SansBoldItalic]      [features=default]
    \definefontsynonym [SansCaps]        [Sans]                [features=smallcaps]

\stoptypescript

\definetypeface[franklin][rm][sans][franklin][default]
\definetypeface[franklin][ss][sans][franklin][default]
\definetypeface[franklin][tt][mono][modern]  [default][rscale=1.12]
\definetypeface[franklin][mm][math][iwona]   [default][rscale=1.02]

\setupbodyfont[franklin,ss,10pt]

Using System Fonts

LuaTeX can see system fonts if you set the OSFONTDIR variable, for instance

set OSFONTDIR=c:/windows/fonts//

To regenerate font database you can use

mtxrun --script font --reload

More sample code

Other examples of Lua(TeX) code are to be found on Luigi's user page as well as http://luatex.bluwiki.com/